It looks like you're new here. If you want to get involved, click one of these buttons!
I just finished creating a character in Blender and I made all the bones and animations. However when I imported my .blend file to Unity, it gave me an error of some sort which is the title of this question. I don't know if it was the same error I saw at the beginning because I didn't pay attention, so I went to configure my humanoid settings for the character and after finishing them I went to animations and it gave me an error telling me it can't import the animation, then I went to rig settings and it gave me the following error:
Avatar creation failed: Transform "Head" not found in HumanDescription.
At first I thought the problem was in the animation that I didn't mention the head or whatever so I went back to Blender and I saw that I had my old name of the bone in the animation. When I first created it, I called it skull but after importing it into Unity I decided to change it to head and then I realized that the name of the bone in the animation was still skull. I fixed it and went back to Unity but it still gave me the same error.
What do I do?