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Rigidbody physics in local space?

AmmoGuyAmmoGuy Member
edited June 19 in 3D Art

Hello everyone,

I wanted to share a problem I am having. I am current making a bike racing game but the problem I am having is that whenever bike crashes, a ragdoll is activated but as ragdoll is activated it looks like player is thrown out of the bike as the bike is moving fast which is not how I want it to be. In real life physics if a bike is crashed that rider is basically on the bike (he is not thrown of the bike which is happening in my case) and the physics (ragdoll) is applied to him while he is on bike. So can someone help me how to fix this problem to make rider on bike while activating ragdoll.


  • ABOABO Member

    Have you already adjusted the total mass of the ragdoll?

  • AmmoGuyAmmoGuy Member

    @ABO yess I did total mass was 80

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