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you can make a gameobject that follows the mouse and then switch the sprite though script or animation
Hi Lupusfilm,
I Can Help!
First Make An Int Call It Something Like "MouseIndex";
Next Make A Vector2 Call It MousePos!
Finaly Make Many Different "Texture2D" Depending On How Many Different Cursors You Want!
Now In The Update Function, Write This:
MousePos = Input.mousePosition;
if(MouseIndex == Whatever Index You Want) {
Cursor.SetCursor(What Your Texture2D Name Is, MousePos, CursorMode.Auto);
}
Then Just Copy And Paste This Until You Have All Of Your Cursors Done!
Then If You Want To Change The Cursor Put This Line Of Code In:
GetComponent<Script Name Goes Here>().MouseIndex = WhateverYouWant;
Put This Script Onto A Game Object!
Reference Everything And It Should Work!
Hope This Helped. Stay Safe :)
Answers
Thank you guys
Np!