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This is from How to make a Tower Defense game ep 5 [Shooting]
So my problem is that when a target is locked on by 2 different turrets and it is destroyed i get the message from title. Anyone knows a fix for this? {code below} and thank you!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
private Vector3 targetPosition;
private Transform Target;
public float speed = 70f;
public GameObject impactEffect;
public void Seek(Transform _target)
{
targetPosition = _target.position;
Target = _target;
}
// Update is called once per frame
void Update()
{
Vector3 dir = targetPosition - transform.position;
float distanceThisFrame = speed * Time.deltaTime;
if (dir.magnitude <= distanceThisFrame)
{
HitTarget();
return;
}
transform.Translate(dir.normalized * distanceThisFrame, Space.World);
}
void HitTarget()
{
GameObject effectIns = (GameObject)Instantiate(impactEffect, transform.position, transform.rotation);
Destroy(effectIns, 2f);
Destroy(Target.gameObject);
Destroy(gameObject);
}
}
Answers
never mind, just realized whats the problem