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Hey all hoping to find a solution to this issue in Bolt/Visual Scripting within unity. I'm working on a small practice project and creating a basic player movement system with c#/Bolt.
I have basic x and z movement down and a simple y-axis jump as well. The problem is I'm attempting to make it to where the player object can only jump if it's contacting the ground to prevent flappy bird syndrome. At the moment I'm using a collision detector where if the player object contacts an object tagged with "isGround" it will add a y velocity variable (JumpForce). This functions as intended but I can't seem to get the input side working with it. The code is attached. Thanks in advance.