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Game design workflow

edited May 21 in Off-topic

Is this workflow same as actual devs do?

Current workflow:

1. Game idea making

2. Making map and objects in blender

3. Implementing puzzles and actual gameplay

4. Implementing controls, UI

5. Optimize it and build

Comments

  • jtok4jjtok4j Member

    Greetings,

    I'd have to add the step of prototyping between steps 1 and 2. That's where you roughly draw out the level with some placeholder graphics and then put in the game mechanics (Step 3 and 4 actually) and test it out to see if it's fun or not.


     Keep on Creating! 


    Justin of JustinTime Studios (http://unity3d.expert) 

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