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Whenever I press the jump button it will only sometimes make me jump. I have to spam it to get it to do what it want. Any idea on how to fix it?
Here's my code for movement from the Brackeys video:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void FixedUpdate ()
{
//Velocity cancelling
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
//Player controls
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded )
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
//Gravity controls
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}