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I'm looking for some ways to protect my android game from, reverse engineering, code tampering, MODs and etc.
I explored Unity website references but unfortunately, there was no useful information about that.
Is Application.buildGUID
can be helpful for this kind of protection? Does anyone have any experience?
Meantime, I know there are some other ways like writing android native code to check some options and make some protections but I want to know Application.buildGUID
does the same job or not?