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Hi all new here and fairly new to programming in general. i am building a game, but when i try to just collect a screen click to relocate the camera, as you can see in the pic above the bounding area of the map i created is at least 6 times bigger than the map itself. The mini map you see here is working perfectly and moves everything as it should but am missing something really obvious, can anyone help i feel have tried everything and know i am overlooking something really obvious. Thanks in advance for any help offered.
Answers
Any response to this am more interested in the method of why its not working and why there seems to be a scale issue between world and screen space. hav tried just setting another renter texture to cure the problem but this doesn't seem to work either been stuck for weeks.
fyi for anyone interest have now discovered the issue i was having it was tag related needed to leave the main camera untagged and activate with code. thanks to all who looked anyways