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Frame Rate Drops


I'm quite new to Coding and Unity and just started a few days ago with Brackeys' Doodle Jump Replica Tutorial. It works just fine in the editor, but when I try to run it on my android phone with Unity Remote 5, I'm basically at 15 frames per second all the time. I also tested it with different quality settings, but there seems to be no noticeable difference between them regarding the frame rate. The sprites I used are just simple mono colored images with a low resolution. I also tried various "solutions" I found on the internet, but none of them seems to work for me.

Does anyone know the reason for the low frame rate and how to solve this problem? Thanks a lot in advance!


  • HNJHNJ Member

    Remove or comment out any Debug.Log lines.

  • BeebaBeeba Member

    I didn't use any Debug.Log lines in my code.

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