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This is with regard to my game, Ball Sprinter 3D: Night Shift.
The trial version was published by me on May 16, 2020.
Ever since, I have been working hard on the upcoming full version.
Now sounds ideal to add a boss battle!
I posted the link to the trial version once again so that whoever helps me knows what I am talking about. It is not an endless runner where you switch between three lanes and dodge obstacles until you drop.
This follows similar principles, only that it navigates left and right to the player's convenience and moves forward by default till the end of each level.
If you remember one endless runner game called Despicable Me: Minion Rush,
there was the Gru's Lab where if you moved to a particular empty location, the game would take you into a boss battle where this guy 'Vector' attacks you from behind and the camera focuses that way as well. All you need to do is wait for openings and launch a few objects back at him.
I take it that was done using some trigger event. In my case, the boss battle should continue looking forward in direction. Being my first ever try on this, using objects to hit him back or something would be how I want to start it.
As elaborate as this gets, I will try my utmost to elucidate if not clear enough. Awaiting your responses.