Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Starting out a game dev series

Hey everyone !

I'm a very inexperienced unity user, although I have come a long way in the short time I've used Unity, in part thanks to the Brackeys tutorials, so I guess that's a good place to post about this series i'm doing, documenting my attempt at making a video game from scratch as a beginner (although I do have experience in 3D), as a way to share my path, to keep motivated, and hopefully to get some help. Here's the first episode if you are interested by any chance 😀


  • Hey Vincent!

    I watched your video and threw you a sub!

    I, too, am working on an open world game. I don't think you have to be very worried about the game being boring, because beautiful graphics are never boring.

    I've been successful in coding my game thus far, but assets aren't very great. I've modeled everything in Blender on my own, and textured some of it, but it still doesn't look realistic at all. I've also been really disappointed that textures made using Blender's node system can't be exported to Unity. I was wondering if you had any pointers for creating high quality game assets.


  • Hi, I also watched your video and for the most part it was epic but for your next dev log I suggest you should add more fun and a few jokes to stop the viewer from going away. But overall it was amazing and I can't wait for part 2. I dropped a sub btw.

  • Thanks a lot guys ! :)

    @frankiecav : damn that's a tough question... I'm afraid that it mainly comes with experience, and experimenting on your own. Understanding the PBR workflow is quite important and you can find a lot of resources online... Also you can export your blender materials using baking and exporting your note setup as different maps, finding a tutorial on this should be easy.

    @gamerboiii : haha thanks for the feedback, I'll try and keep things interesting !

Sign In or Register to comment.