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How to implement this rotation mechanics in Unity?
I've tried Adding Torque to rigid body, it works but not as perfect as in the video
https://www.youtube.com/watch?v=MxJhV5FvzxU
https://gist.github.com/aibekn/1a2a8acc7602f40ca6deb7cd4dc0c66e
Here is the example of using torque
Comments
https://gist.github.com/aibekn/1a2a8acc7602f40ca6deb7cd4dc0c66e
Here is the example of using torque