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in games like resident evil the enemy gets killed when you shoot at certain spots which deals great damage making you win
how can we make it
Here is an example:
Destroying no of orbs to kill an enemy
I haven't played Resident Evil (it's on my to-play list) but are you attempting some sort of damage multiplier at certain parts of the body? If so, you can create multiple hitboxes for each part of the body. Make one script with a public damage multiplier variable, and put the script on each hitbox setting the value to what you'd like. If you don't understand, or would like any help, I'm happy to, if this is what you're looking for.