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var numShots = 5; // Number of shots fired (should be odd);
var spreadAngle = 2.0; // Angle between shots
var timeBetweenShots = 0.5; // Minimum time between shots
private var nextShot = 0.0;
function Start() {
if (numShots / 2 * 2 == numShots) numShots++; // Need an odd number of shots
if (numShots < 3) numShots = 3; // At least 3 shots for a fan
}
function Update () {
if(Input.GetKeyDown(KeyCode.Space) && Time.time > nextShot){
nextShot = Time.time + timeBetweenShots;
var qAngle = Quaternion.AngleAxis(-numShots / 2.0 * spreadAngle, transform.up) * transform.rotation;
var qDelta = Quaternion.AngleAxis(spreadAngle, transform.up);
for (var i = 0; i < numShots; i++) {
var go : GameObject = Instantiate(playerProjectile, transform.position,qAngle);
go.rigidbody.AddForce(go.transform.forward * 1000.0);
qAngle = qDelta * qAngle;
}
}
}
Can someone pls convert this java script to c#. I don't want the whole I just want
nextShot = Time.time + timeBetweenShots;
var qAngle = Quaternion.AngleAxis(-numShots / 2.0 * spreadAngle, transform.up) * transform.rotation;
var qDelta = Quaternion.AngleAxis(spreadAngle, transform.up);
Thanks
Answers
Thank u.
I appreciate your help.
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