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Hey There. I was trying to make a way to generate terrain. I do not want to take a y level dependent on the x and z coordinates instead I want to be able to loop through each of the blocks and get a probability of the blocks which can be there.
I have used perlin noise to create terrain but I would like to use a x,y,z system rather than only 1 block at surface.
I think perlin Noise Layers would work but later I want there to be clay near water and not generate randomly
I am thinking about setting some of the blocks as main blocks and the blocks near are a probability from the nearest block to them but then again about caves?
Thanks for any help.