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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float moveSpeed = 600f;
float movement = 0f;
void Update()
{
movement = Input.GetAxisRaw("Horizontal");
}
private void FixedUpdate ()
{
transform.RotateAround(Vector3.Zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
}
}
Assets\Player.cs(17,40): error CS0117: 'Vector3' does not contain a definition for 'Zero'
Answers
[redacted]