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Hello my name is Ed and I'm a developer with a hectic day job in engineering, looking to get back into having a satisfying personal creative output.
I am generally just looking to meet some interesting developers to share ideas with and maybe get to know each other so we can do a jam or something in future?
-3D artwork, hard surface modelling, texturing, rigging and animating (average AF in all of these)
-2D artwork, texture painting
-Programming with an interest in procedural level generation and AI behaviours. Scientific data capture and analysis at postdoctoral level.
-Musical theory and composition
-Writing abandoned design docs
-Terrible voice acting
HMU if you wanna chat. I feel kinda like I need mentoring in some levels of what tutorials to watch so I can learn how to structure my control flow in games etc. Also I am amazed at how janky the asset pipeline from Blender to Unity is with regards to rotation and scale, particularly when it comes to animations. I was wondering if anyone has good tutorial links for these two particular things.
Would love to team up with someone and make a crappy game that's already been done, just for practice.
Right now I am working on a game involving an egg... with legs...
No wait, don't go!