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A little more help needed for my game in unity..

First of all thank you for all your help on my last question. I just came to know that occlusion culling in unity works only on static objects so is there a way I can do something similar to occlusion culling on some moving objects such as cars and pedestrians cause a lot of them can really drop the frame rate. Is there some way in which this can be achieved as in GTA series..

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