It looks like you're new here. If you want to get involved, click one of these buttons!
First of all thank you for all your help on my last question. I just came to know that occlusion culling in unity works only on static objects so is there a way I can do something similar to occlusion culling on some moving objects such as cars and pedestrians cause a lot of them can really drop the frame rate. Is there some way in which this can be achieved as in GTA series..