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A little help needed for my game in unity..

I wanted to know how we can develop a system that temporarily despawns objects outside the player eyesight to save RAM memory. So that the game does not hang with big maps like GTA V.

Best Answer

  • atharva_malikatharva_malik Member
    Accepted Answer


    I think you can do something like this -

    public GameObject nameOfObject;

    void whenVeiwIsEnough:



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