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I wanted to know how we can develop a system that temporarily despawns objects outside the player eyesight to save RAM memory. So that the game does not hang with big maps like GTA V.
@Abhijay_Singh
I think you can do something like this -
public GameObject nameOfObject;
void whenVeiwIsEnough:
nameOfObject.SetActive(false);
Answers
Please help someone........
Use occlusion culling
I don't think I am quite familiar with occlusion culling.