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I have this script that im trying to run so my level restarts when I die and I get the issue "Trying to Invoke method: GameManager.Restart couldn't be called." How do I fix it?
Check in update if "gameHasEnded" is true. If it is, count down from 2: restartDelay -= Time.deltaTime; Then if restartDelay reaches 0, restart the game
not gonna lie I dont really know what that means
He literally explained everything...
You have a nested function. Im surprised this even compiles, because I thought that was illegal to do.
Move the "restart" function out of the scope of EndGame(), and tell me what happens. That should fix it.