
It looks like you're new here. If you want to get involved, click one of these buttons!
Add a child object with a 2D collider component
Pad(GameObject)
|-Collider(Child GameObject)
Collider will turn into a trigger which have no collision performance when you checked "is trigger" .
Answers
You need to create a if statement which checks for the player tag or any other tag. The. You would grab the player rigid body and add a force to it.
Thank noob you helped me