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I want to make a game utilizing a grid of squares in which you can slide one row/column at a time, with any one square going offscreen coming back on the other side . What is the best way to program this? A 2D List? I've been using 2D rays for detection between squares also but that seems inefficient.
(I would like it to be like the grid in "You Must Build a Boat" if you've ever played that)