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Does anyone have any idea how to create a crosshair similar to the one seen here? My guess is to get the direction of the planes nose and use something like ScreenToWorldPoint but in reverse?
Vector2 screenPos = Camera.main.WorldToScreenPoint(plane.transform.position + Vector3.forward * 100f);
It may be 'plane.transform.position + plane.transform.forward * 100f'
I always get transform.forward and Vector3.forward confused when trying to get the local forward. I thinnk the Docs say Vector3.forward is local, and not global, despite what you may think.
That's odd lol. Transform.forward is definitely local. And Vector.forward is global. Thanks for the help dude it's appreciated!