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Whenever I drag a prefab into my scene it will place it halfway in the ground. If anyone could help me fix it that would be great. Thanks in advance.
The fix for this for me was that I have the Handle Position on pivot, when I switched it to center it fixed my problem, sorry for not explaining my problem thoroughly.
The problem was that when ever I would drag a prefab out from the project panel it would be placed halfway inside and halfway out of the ground instead of on the ground so that when ever I played the game it would pop out of the ground since it was a rigidbody.
Poster did not elaborate, so for anyone wondering:
Unity instances prefabs at the objects origin, so for any primitives (built in Unity shapes), that is in the middle, which spawns them halfway in, halfway out.
Just some ways to fix it.