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Hello, I‘m making a game where you are a cube and race, through obstacles to get to the finish line, something similar to this tutorial from Brackeys: https://www.youtube.com/playlist?list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL . The problem is that I want to create a splatter on the obstacle everytime when the player hits it, pretty much done that, but it‘s showing a just a sprite it front of the player, that’s too boring, so I thought about making it wrap around the obstacle, but I don‘t know how to do it. I researched a bit and found out decals should help me a lot, but I run the latest Unity 5. version, because my setup is 32 bit, I know antic, but that‘s the situation. The main question is : How should I create a splatter that wraps around the obstacle ?
Comments
you should probably play around with unitys particle system. if you havent got any experience you can watch this video:
with the particle system you can create your own effects. for eample you can change speed and lifetime of the particles and also, what i think you need, make the particles interact with things in the world, so with colliders(collider is a component of an object in unity so that you cannot go through it - when you just create a new cube or some other 3d oject it should already have a collider). perhaps these websites will help you:
I recommend purchasing KENNETH "ARCHANOR" FOLDAL MOE's assets on the Unity Asset Store, this guy has some amazing blood splatter particle effects, and many more effects for that matter.
But to answer your question, yeah, it's all particle systems. I second daniel's answer.
Thanks Daniel and Zeus, you‘re helping me a lot!