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In this case, I am making Level 4 of my new game set in a dark atmosphere. With half the road left to be filled with obstacles I intend to take things to the next level.
My idea is to create a bench (which I have a Prefab of) and a human character sitting on it (which I need help with).
The human character will serve as an obstacle or enemy object whose either leg will be visible or in the way of the road.
If the ball approaches too close, the human would simply kick it away creating a force for that second or two.
This probably requires some OnTrigger Event which I really need help with, being a beginner to C# code and everything.
(Yes, in C# format), alongside the steps of how to reference the player object.