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Hey there. I am unable to pass very small values through a Vector but I need to be able to pass that small a value for Texture mapping. I am trying to create a voxel game and so I need to define Textures of each block face for which I need texture Mapping. This is easy for small amounts of items. I have a 2048 by 2048 pictures of a few textures and each of the pictures within is a 16 * 16 but when I divide 16 in float by 2048 and convert it into Texture, it becomes 0.
Is there any way of overcoming this problem rather than decreasing the size of the texture atlas?