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How to make Dynamic bullet spread in unity 3D please. (physics bullets only not raycast)
In your update method, randomly rotate the firepoint depending on a "spread" value. That should work : )
Like this: firePoint.rotation = Quaternion.Euler(Random.Range(-spread, spread), Random.Range(-spread, spread), Random.Range(-spread, spread));
btw the spread value should be a float and the firepoint is the part you shoot bullets from.
Are you gonna try it?
Have you tried it? it works for me!
Please try it