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currently following this tutorial, and I'm not sure what I've done wrong with my code. I'm not getting any errors. I should also mention that I'm doing mine in 2D, not 3D, and using Box Collider 2D instead of the regular collider.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinPickup : MonoBehaviour
{
// Update is called once per frame
void OnTriggerEnter(Collider info)
{
if (info.tag == "Player")
{
Debug.Log("it worked!");
Destroy(gameObject);
}
}
}