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Unity WebGL crashes when player clicks the quality settings drop down?

I have made a web-based 3D clicker game and every time the player clicks the quality drop down button to change quality settings WebGL crashes and shows an "uncaught exception: abort(-1)". Has anyone else experienced this issue? If so, then do you know of a fix? I looked at the error and it is at "jsStackTrace (Web.wasm.framework.unityweb:8:22295) stackTrace (Web.wasm.framework.unityweb:8:22466)". I have the full error if you want to look through it, or you can experience it yourself here:

Some information that may be helpful:

  • The project was made in Unity 2019.1.10f
  • The project has only been tested in Firefox so far, but I plan on testing in a Chromium based browser soon.
  • As far as I know the script I made in Unity to handle the changing of graphics quality is 100% A-okay.
  • I have already posted in the Unity Forums, but have yet to receive an response.
  • It appears that this may be an issue in the Unity WebGL Web Assembly.

Thank you for your time.

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