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Is generating multiple mesh less advantageous than generating a single mesh?
I am thinking to generate multiple meshes instead of one of course I will only render the ones which can be seen but is it as efficient as having a single mesh?
For every extra mesh you have, it's another draw on the resources of the system the game's running on.
Less meshes make the game perform better, but it may be to your advantage to investigate this later on, to join the meshes together with something like Mesh Baker: https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017#reviews
Keep on Creating!
Justin of JustinTime Studios (http://unity3d.expert)
Thanks a lot.