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Does anyone know how to add jumping to brackeys 3rd person movement tutorial
class JumpThePlayer : MonoBehaviour
[SerializeField] private float JumpHeight = 15f; //Serialize field is used so that you can edit this private variable in inspector
[SerializeField] private float JumpSpeed = 2f;
controller = GetComponent<CharacterController>();
controller.Move(0f, JumpHeight * JumpSpeed * Time.deltaTime, 0f);