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Triggering a OculusGo through Unity3D to play content

Hi I'm new to unity3d and C# coding, I have been following ur tutorial for both of them. I need to design an interface in Unity3d in which it triggers an Oculus Go to play the content. I know a bit that it will be achieved via Android Debug Bridge(adb) and setting up a wifi connection between OculusGo and system. But how to achieve it through coding. It will be a great help if u could help me with the same or provide any tutorial link for the same as I have been searching it over the internet but no luck

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