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How to make a seamless looping world for a top down space shooter?

I am trying to understand how to make a seamless looping world for my top down space shooter. First thing I tried was using multiple cameras, and teleporting the player when he reaches the edge, but it is not working well, and I don't like that I have to use 4 cameras.

I wanted to test making the objects in the world teleport around the player, but I will have problems with the fact that each object is a different size, and teleporting them around will for sure create problems with moving objects. (Big obstacles could be teleported away and not collide with, for example, bullets until the bullet gets teleported too but inside the big obstacle)

Are there other ways to accomplish this?

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