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Very new to Game Development, and I'm following the "How to Make a Game in Unity", How do I disable rotation by default but enable it upon colliding? When I start the game, the cube starts to rotate very slowly even though there are no external forces or objects, and I have all the "Rotation" scales at 0. Is there a way to disable rotation in the code until it collides? Thanks. Also, in Brackey's tutorials when he presses "." it brings up a drop down/suggestion bar. If there is a way to enable that in Visual Studio, I'd really appreciate where to find it. Thanks!