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2D Movement Mechanics

Hey, I was thinking of making a game with the player moving on a planet, in 2D, sticking to the ground, moving around the circumference of the planet, without falling off or entering into the planet. But I have no idea how to program movements for such circular motion. Please Help!!!


  • Do you know programing

  • Make: Interesting Power Ups that can change the way you play the game and/or provide for potential different play throughs.

    Break: Power Ups you feel like you have to hoard for a final boss fight that gets beat with out ever really needing them.

    Note: The "Break" is more of a nitpick thing, but I can remember throughout my gaming a few instances where it feels like "Man, I gotta save this item for later" and later never comes.


    AMC Lighting and Decor Inc.

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