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I'm a Unity part time developer, and I'm trying to find out three things.
1) How to stop a large level slowing down a game? I heard about Lod, but imagine a GTA map
2) How to use a grid or pathfinding on a sphere or model made in 3DS max in Unity.
3) I've got some idea but wondered if you guys know how to add making models stick to walls Metal Gear Solid style when sneaking?...Which I'd imagine uses Ray's...
I really love that you guys showed how to make stuff on YouTube...