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Mirror NetworkManager.matchMaker Not Working (Making a Multiplayer FPS in Unity E18)


I am trying to follow the FPS Tutorial series in 2020 using Mirror to replace the deprecated UNet. I can't complete this episode, as Mirror does not have a NetworkManager.matchMaker function. The only solution I've been able to find online is "Start from scratch using another tutorial." Is there any way to continue this series? If I can't implement matchmaking, can I do other parts of the series? Will the game be usable without matchmaking functions? (e.g. port-forwarding server hosting a la Minecraft)

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