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Tilemap issue

mbustmbust Member
edited October 2020 in Programming

Hey there. Whenever I add a tilemap in Unity, then use the tile palette to paint the tiles, the tiles are always bigger than the tiles themselves. If I increase the size of the cells to 2, the image I want to paint also increases in size. What I mean is their sizes are directly proportional, so whatever size the cells of the tilemap are, the images will never fit. How can I fix this to make it snap right in like this Brackeys video (https://www.youtube.com/watch?v=on9nwbZngyw&list=PLPV2KyIb3jR6TFcFuzI2bB7TMNIIBpKMQ), specifically at the timestamp 12:26?

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