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Updating Shape Of 2D Freeform light works in editor but not in build.

Hi, I tried to set up a vision cone using the 2D Free form light.


As you can from the gif (If it works) it seems to work completely fine. Using ray casts to get the points that dictate the shape of the cone.


However, if I build the game it remains static in its initial shape (So I believe the update event is fired at least once) but it does not follow the player:


As you can see from the image the player is separated from the cone, which should never happen.

Any ideas as to why this occurs? I tried running in dev mode but it doesn't seem to throw any errors.

Thanks for your time and effort.

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