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In the remote config tutorial, the enemies health was changed using the remote config. How does it work if there were several enemy types that use the same script, but following the tutorial the health would be changed on all enemies that use that script. In my example I have several vehicle prefabs. There is one script called "car" that handles stuff like speed, health and so on. In the inspector I set the public variables on the individual prefabs. One car prefab has more speed, one has more health and so on. How would the remote config work in this way. Would I need to change the way that I am doing things?