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Fps to tps

Quick question

How would I (in unity) make it so that only you as the player see first person animations and other players see third person animation without having them overlap each other because you see I think that if you layer them the other players would also see only the first person animations. How do I fix that?

Ok not a quick question


  • I would make a client prefab so that when the client connects you can instantiate it client side, you want to make a different enemy prefab and over the server instantiate that on all other connections then you can hust keep track of animation states, position and all that stuff like normal .

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