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How to use Cinemachine and OVRCameraRig to chase Player

UE4ChanUE4Chan Member
edited August 2020 in Brackeys' Tutorials

https://www.youtube.com/watch?v=Gx9gZ9cfrys

In the above video, Cinemachine, I'd like to create a third-person perspective that follows the character from behind to prevent VR sickness.


I heard that the VR connection will be cut off with a normal Camera.


How can I use Oculus Integration's OVRCameraRig to track a 3rd person perspective without losing VR connectivity?

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