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Hello guys/girls.

I am trying to Physics2d.Boxcast under of my players feet. (actually little bit down then his feet) in Unity Engine.

So far i am strugline with it can't implement it properly its always hitting at wrong spot.

my code : -

 hit = Physics2D.BoxCast(transform.position - new Vector3(0, 2f, 0),new Vector2(2,5) ,0, Vector2.down);

    if (hit)



      tempTarget = hit.transform;

      Debug.DrawLine(transform.position, hit.point,;





      tempTarget = hit.transform;


Any one can tell me how to box cast under Players feet. also i don't know what i need to put in box angle thing.

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