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I am creating procedural generation for my game. At which I have randomly generated rooms that have an enemy "budget" based on the amount of ground tiles. I want the enemies to spawn in several groups per room. A spawner script will do this but I want it to have a randomly distributed budget from the room it is in. I want it to be also even-ish in distribution. This has stopped me for a long time, any help?
Thanks in advance.