It looks like you're new here. If you want to get involved, click one of these buttons!
So i followed this tutorial
step by step, but ended up with some weird problems
Whenever player collides with other colliders( except ground) like enemies, terrains or invisible colliders used as borders, player automatically crouches, meaning the collider being the head of the player automatically disables itself.
When going through areas clearly taller than player's collider, somehow player still crouches automatically, meaning the collider being the head of the player automatically disables itself.
P.S. I downloaded the project Brackeys used in the tutorial and tired if the same problems occur, but his is functioning perfectly fine. I also checked the scripts to see if I accidentally changed something, and turns out its all the same.
Here's my project on github