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So i was making a simple 2D game. I added a 2D boxcollider to an emptyobject to create a border so my character wont go outside the scene, but as soon as player collides with the emptyobject's collider, player's collider gets disabled and it falls though the ground.
Another problem that occurs, is that when going through areas between lower terrains and the ground plane, i discovered that the boxcollider2D of the player constantly turns on and off by itself, making the player flicker in these areas, but the area formed by the boxcolliders of ground and terrain arent too small for the player's collider, why is this happening?