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Hi! I am currently racking my brain about a method I have seen to rotate objects around an axis in a shader rather than computing it via Update(). Looking at a sample game unity made (Trash Dash), they have created a shader to do this.
I was wondering if this is possible to do via Shadergraph, plugging it into the "Vertex Position" of PBR Master/ Unlit Master node.
My Current Method is to do it via script in Update() doing
transform.Rotate(Vector3.Up * 50 * Time.deltaTime);
Can anybody suggest a method of achieving the same effect via Shadergraph?
Thanks for taking the time to read!