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Need help with tron trails

So I've been working on a tron game.and pretty much work is done but i couldn't find anything about how to make a trail that has colliders and it lasts life time.i just thought that I could instantiate quads behind the players but then i had another problem that they are not connected with each other.

Anyone wanna help me..!!pls...


  • MintiMinti Member

    You could keep the code you have for dropping quads to drop colliders, and then use Unity’s built in Trail Renderer for the visuals. You might even be able to make some nice trails with particles as I believe there is a trail particle type in Unity’s particle system as well.

    You could also look into spline-based mesh generation, but that gets pretty complicated, and if you use it for collision it gets really heavy when editing at runtime.

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